LED BY Prof. Gabriel Teo and media INDUSTRY PROFESSIONALS, CGX STUDIO DESIGNS VISUAL EFFECTS PROGRAMS TO TRAIN A GENERATION OF ARTISTS WHO USE TECHNOLOGY and fine arts TO CRAFT STORIES.
Gabriel teo /professor of VISUAL effects at scad/ led his team of VISUAL effects students to produce a cg creature design and animation effects pipeline for a feature film
CG CINEMATOGRAPHY
INTRODUCTION TO COMPUTER GRAPHICS
Professor Gabriel is launching an 8-week live training session in November 2020! He has designed the fun and engaging course for students and creatives new to the world of computer graphics. Focusing on key fundamentals in CG lighting, texturing, surfacing - students will learn and discover the importance of real world observations, and drawing inspirations from masters in fine arts masters to improve their eye for details, and creative intuition in compositing, layout, and camerawork. Students will draw insights from renowned photographers, cinematographers, and designers in the film and game industry. Gabriel will mentor his students in creating a body of stylistic CG artworks - and help his students progress successfully in their university assignments, and to impress their clients in a professional environment. Gabriel has designed an interactive Miro training board in making sure his students get the latest techniques and updates on CG technology within the course and after the completion of the fun and engaging CG cinematography course. Welcome onboard!
CGX STUDIO AND RENDERBUS LAUNCH THE ROBUST CLOUD-BASED WORKSTATION AND RENDERING SUPPORT software AND HARDWARE SYSTEM FOR CGX STUDENTS
Hyperspeed 5G cloud-based software and hardware integrated systems allow CGX students and teachers to teach, study and work on projects globally. Renderbus’s powerful networked system, with integrated industry media softwares enable artists and students to work on highly complex visual effects and media work for study and clients. Gabriel has designed an online education framework that leverages on 5G hyperspeed technology for implementing and producing hardware intensive and high-end visual effects, animation, and real-time visualization projects for universities and studios.
HOUDINI FLUIDs EFFECTS
MASTERCLASS 2019
TAUGHT by Gabriel teo and Anton Ognyev
Gabriel imports large procedural geometry created in Houdini to Zbrush for intricate detailing and sculpting. Substance Painter is used to create procedural textures for final look development processes. 3D scans are decimated (polygon reduction) in Zbrush prior to texturing in Substance Painter. The workflow allows efficient and fast iteration in creating procedural textures and materials.