HOUDINI FLUIDs EFFECTS
MASTERCLASS 2019

TAUGHT by Gabriel teo and Anton Ognyev

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Gabriel imports large procedural geometry created in Houdini to Zbrush for intricate detailing and sculpting. Substance Painter is used to create procedural textures for final look development processes. 3D scans are decimated (polygon reduction) in Zbrush prior to texturing in Substance Painter. The workflow allows efficient and fast iteration in creating procedural textures and materials.

PROCEDURAL VISUAL EFFECTS WORKFLOW

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GABRIEL’S PAST Students’ Work GALLERY

GABRIEL’S Students’ PAST video Showreels (Click to view)